Hi guys, this will be the last 3d modeling part of our Mp3 Player tutorial. The modeling process it's over. Next we will create materials, add lights and render the scene. So let's not waste any more time and start this 3d modeling tutorial.
Part 3 - Arranging the Scene
Part 4 - Materials, Lights and Render settings
Step 2: In Common tab click on the 3 dots next to Production: Default Scanline Renderer, chose VRay and click OK.
Step 4: In Modify tab, from Selection rollout menu select the Edge mode. Select the edge from the back and In Left view using the Select and Move tool hold down SHIFT and move the edge up to copy it and next move it to the right to copy it again. MOVE+SHIFT=COPY
Step 5: Select the back two edges, one front the top, one from the bottom and in Edit Edges rollout menu click the box next to Chamfer. Change the amount to 5.0cm, the segments to 3 and click the check mark for OK.
Step 6: From the Modifier list apply a Turbosmooth modifier, change the Iterations to 2 and check the box for Isoline Display.
Step 7: The next step in this 3d modeling tutorial is to Merge/Import our objects(mp3 player, earphones) created in our previous 3d modeling tutorials. To do this click on the green 3ds max logo in top left corner, Import, and click on Merge.
Step 8: Select the Mp3 Player created in our previous 3d modeling tutorial and click Open.
Step 9: In the new window click All and click OK.
Step 10: Repeat this process for the Earphones.
Step 11: Now this step will take a little longer. So using these 3d modeling tools: Select and Move, Select and Rotate, Select and Scale arrange the Objects in Scene like i did below. Take your time, move, scale and rotate them around until you have a nice scene with no overlaps.